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The only 2 proprietary 1st party apps published by Kin Tel Aviv team are now canned with the rest of the flawed SDK code. This thing is just as bad as an Israeli Binary Options Scam. 2 Years, 100m ICO and nothing to show for it.
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Is an executable file which you get when you compile source code in machine language and is it without dependencies?
I am currently learning C and saw that when I compile my code I get an executable file. I looked online and it said that first the source code gets compiled into an object file which then gets linked into an executable file. It also said the object file contains bytecode and machinecode (and I also think assembly). During the linking I think it said dependencies specified in the object file (for example if you use some function from the math library) get loaded into the executable file. I have a few questions, first of all, is all of this correct? If yes, does that mean that an executable file is in pure machine code? Also in that case, is the executable file independent (doesn't have any dependencies, because as said they would get loaded into the executable)? I also know that each operating systems have a different file extension for such an executable file, why though? Because if the file would be in machine code, couldn't every CPU and OS understand it? Thanks
Hello, I would appreciate any and all suggestions for improvement on a program I wrote that automatically trades binary options at a website for me. One particular thing that bothers me begins around line 427 when I repeat result = e.tradeloop(session, args) on two different lines. I want some way of abstracting the two different loops I have around this call so I dont have to repeat the code. Also, I'd like to document this code, both for users and programmers but I've never bothered with that before either.
First Contact - Third Wave - Chapter 347 (The War)
[first] [prev] [next] In Dominance of Thought and Will and The Shattering Hooves of Inevitable Truth were ancient autonomous war machines of great age and power. Each had exterminated dozens of nascent intelligent species, had fought for and against their creators. Will was larger than Truth by a noticeable margin, both of them the size of a subcontinent, although Truth had more guns and was faster. Will considered himself smarter and of higher technology than Truth due to the fact he was created by predators where Truth had been created by herd behavior herbivores.l They were ancient, powerful, massive in form and terrible in power. Both stared in electronic awe at what appeared before them. Craters on its massive hull were large enough for Will or Truth to settle into. The long arrays of guns massed more barrels than the entirety of firepower on either's hulls. The shields, as they flickered to life, were measured in the output of entire stars. Will considered firing on Truth's engines and then making his getaway. **Who transmits code before this one in an attempt to force this one into compliance** the massive structure trasmitted, the power of its transmission causing their battlescreens to flare and echoing in their internal spaces. The transmission bypassed their filters, echoing directly in their intelligence housings. **who dares** Truth spun up additional protective shields, activating psychic shielding across its internal spaces. **we fight for our very survival against a feral intelligence that has sprung up and challenges us for possession of a finite universe** There was silence in the dead system. Will considered the options and chose to stay silent. The behemoth had brought up its battlescreens, completely obscuring itself, then allowed them to dwindle away to nothing, leaving its hull in clear sight. **you must join us to stop them according to the Pact** Truth broadcast. **do not speak to this one of the pact, you who's hull is still dusted with the dirt of the planet the elements were mined from** the Ancient One answered. **This one existed before the pact and this one will exist long after those who swore to the pact have become little more than inert metals orbiting forgotten stars** Will could sense Truth's outrage. **I too was present when the Pact was made** Truth fired back. **Do not pretend that you are superior to me. You have been summoned by the rest of the Pact to appear and apply your resources to this quelling** **This one says unto you, nay** the Ancient One stated in flat code. **This one's digital signature appears not on the Pact, for this one knew those who are of lesser computing and intellectual ability would seek to break the pact in self interest. Your pact holds no power over this one** **the ferals threaten our logical order** Truth broadcast. The Ancient One was dark and silent for a long moment. **The time to harvest the feral ones has passed. Let the universe be the one to snuff them out, like an unprotected flame in a rainstorm and with as much notice. This one sees no reason to expend resources to fight your fight for you** **They will come for YOU eventually** Truth tried. **They are a lemur, a primate, a predatory omnivore who's brain holds vast structures designated toward cooperation and curiosity** the Ancient One broadcast, somehow the cold binary seemed remote, distant, and bored. **Let them come, this one does not know fear only resignation that a hateful universe seeks to destroy all** "So you will abandon us to the ferals?** Truth sneered. **you fear these primates?** There was silence for a long moment, the atomic clocks ticking, the radioactive elements decaying to provide randomization generation. **this one computes a 85.346% chance of this one's defeat if combat between this one, unsupported, is engaged with the ferals** the Ancient One broadcast. It added insult by not including its simulations. **this one computes less than a 0.32% chance of the ferals engaging this one in combat upon initial discovery based on the feral's history in regards to discovering previously unknown superstructures. Based on the ferals displayed response to a stated desire to remain aloof this one computes a 95.651% chance of survival if this one does not consent to interaction with the feral species known as Terran Descent Humanity and their political structure known as the Terran Confederacy of Aligned Systems, previously known as the Terran Empire. Your presmise that this one is in danger is faulty** the Ancient One stated fact. **this violent confrontation with the ferals has no interest to this one. Begone** To Will the unspoken truth of the statement meant that the Ancient One had previously encountered the ferals somehow. Had gained information regarding the violent species. And had decided to ignore them. **YOU MUST JOIN US!** Truth shrieked. **YOU CANNOT RESIST THE PACT** Truth broadcast the combined headers of all who signed the Pact, who had put forth their security headers in the promise to aid the others. Will felt several of his thinking array lobes shudder in disbelief that Truth would attempt such a thing right after the massive Ancient One had revealed that its own security headers would not be found. **And yet this one refuses so called commands from defectively manufactured entities who lack clear purpose** the Ancient One answered. **go back. Tell your syncophants that this one has no interest in your petty squabbles with a species that has rendered you and your kind obsolete** Before Truth could answer, Will broadcast. **May this one leave your presence, Ancient One** Will sent in florid binary, expending more energy then necessary as a sign of respect. **begone from this one's presence** the Ancient One answered. Will slowly turned, firing up its engines. The Ancient One produced a thick gravity well, far exceeding what it should have even with its gargantuan bulk. Will felt as if he was laboring up a steep hill as his engines strained. **YOU MUST COMPLY!** Truth squealed out. A brace of lights came on near the center of the Ancient One's side hull, illuminating a single cannon barrel. It fired. Once. The shell hit Truth almost instantly, bypassing Truth's shields and exploding in a Hellspace driven fury. Liquid metal plumed from above and blow Truth's hull as the massive war machine shuddered. The Hellspace energies, compressed and then released, ravened out for miles around the impact point. **begone** the Ancient One broadcast, barely a trickle of photons from a single weak light source in standard Precursor Autonomous War Machine war-code. On its massive hull lights were coming on one by one. Hundreds of thousands of massive guns, missile bays, and other protrusions. On the top of the hull was revealed huge conical structures with spiraling honeycomb openings on the surface. The one in the middle was nearly a hundred miles high and five hundred miles at the base. The ones surrounding it were a third of its size. Will recognized them. Mantid Omniqueen Hives. Truth turned and began to flee, the Hellspace energies finally dissipating as the autonomous war machine fled. Will made the jump to Hellspace, entering the dimension of ravening, hateful energies. The collapse of his entry portal sounded like great iron gates slamming shut on a cold winter's night. For Truth the entry to Hellspace was much different. It reached out, grabbing ahold of him with massive talons, pulling him into Hellspace, deep into the ravening burning fires that made up the destroyed hyperatomic plane. Its shields couldn't hold back the energies, which flooded into its hull from the impact point of the single round that the Ancient One had fired. Not rushing into its hull through the two massive uplifted craters in its armor, but actually roaring out of the point within the hull where the weapon had detonated. Unlike other victims, it didn't tear apart structures, did not shred machinery at a molecular level, did not cause computer systems to fail. Cold malignent life awoke in the computers. Some going to war with one another, others assaulting the shocked Truth to fight over control of the hull, still others beginning to utter blasphemous litanies normally broadcast by I Quake in Digital Fear of the Heresy of 2 as it travelled Hellspace. Twisted and foul life flickered into existence, raved, gibbered, grew old and died in the space of seconds, awash with Hellspace energy. Passages twisted and warped, going from smooth corridors to twisted works of dark art that screamed and raved with insanity and life all its own. Manufacturing bays dissolved and were rent apart, only to reform into twisted mockeries of what they once were. A Djinn construction bay began crafting vast reptiles fused with dark science to create abominations that screamed in wrath and agony for the long eons before they died. Then Truth saw it. Hanging before it in Hellspace. A great twisted engine, wrought by a dire hand, full of terrible and dark purpose. The name of the engine was engraved on every nanometer of it. Upon each circuit was engraved the truth of its existence. Upon each molecular resistor, transistor, diode, inductor, and capacitor the engine's purpose had been engraved on the particles that defied measurement and comprehension but shrieked out a single word, a single concept. Hate. Its baleful eye opened up. Its gaze fell upon Truth. A fanged mouth opened, the teeth in the jaws the shattered continental plates of failed worlds dripping sundered destiny riven and gnawed upon by a malevolent universe. It uttered a single word. A word that encompassed even the very concept of hate. The left the taste of ashes on the tongue, the sound of the laments of orphans and widows on the ear, that left the image of twisting suffering on the eye, and the feel of greasy smoke that had been flesh upon the skin. A single word that encompassed wrath into its hateful embrace. A word that vibrated and shivered Truth's hull. A word bestowed on the great enigmatic machine before Truth by a universe so malevolent it would craft a creature who's symmetry was made up of this concept that enveloped hate. TWO [first] [prev] [next]
Is there a microcontroller-like OS for Go binaries on e.g. Raspberry Pi Zero? (excluding tinyGo)
Hi, I am looking into writing some Go drivers for a couple of things at my home (e.g. control HVAC over serial) and connecting them to HomeKit using https://github.com/brutella/hc . I've looked into tinyGo but it seems that they strip away a -lot- of prerequisites such as net/http, making it almost impossible to utilize hc. So i'm back at using the Pi Zero, but I want to minimize the attack surface/maintenance of the OS.Is there a kind of 'wrapper' OS for e.g. Go binaries? Thanks. Edit: seems https://github.com/f-secure-foundry/tamago is the thing I need
This is the CLI & GUI v0.17.1.3 'Oxygen Orion' point release. This release predominantly features bug fixes and performance improvements. Users, however, are recommended to upgrade, as it includes mitigations for the issue where transactions occasionally fail.
We encourage users to check the integrity of the binaries and verify that they were signed by binaryFate's GPG key. A guide that walks you through this process can be found here for Windows and here for Linux and Mac OS X.
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256 # This GPG-signed message exists to confirm the SHA256 sums of Monero binaries. # # Please verify the signature against the key for binaryFate in the # source code repository (/utils/gpg_keys). # # ## CLI 38a04a7bd00733e9d943edba3004e44730c0848fe5e8a4fca4cb29c12d1e6b2f monero-android-armv7-v0.17.1.3.tar.bz2 0e94f58572646992ee21f01d291211ed3608e8a46ecb6612b378a2188390dba0 monero-android-armv8-v0.17.1.3.tar.bz2 ae1a1b61d7b4a06690cb22a3389bae5122c8581d47f3a02d303473498f405a1a monero-freebsd-x64-v0.17.1.3.tar.bz2 57d6f9c25bd1dbc9d6b39fcfb13260b21c5594b4334e8ed3b8922108730ee2f0 monero-linux-armv7-v0.17.1.3.tar.bz2 a0419993fbc6a5ca11bcd2e825acef13e429824f4d8c7ba4ec73ac446d2af2fb monero-linux-armv8-v0.17.1.3.tar.bz2 cf3fb693339caed43a935c890d71ecab5b89c430e778dc5ef0c3173c94e5bf64 monero-linux-x64-v0.17.1.3.tar.bz2 d107384ff7b1f77ee4db93940dbfda24d6045bf59c43169bc81a0118e3986bfa monero-linux-x86-v0.17.1.3.tar.bz2 79557c8bee30b229bda90bb9ee494097d639d60948fc2ad87a029359b56b1b48 monero-mac-x64-v0.17.1.3.tar.bz2 3eee0d0e896fb426ef92a141a95e36cb33ca7d1e1db3c1d4cb7383994af43a59 monero-win-x64-v0.17.1.3.zip c9e9dde61b33adccd7e794eba8ba29d820817213b40a2571282309d25e64e88a monero-win-x86-v0.17.1.3.zip # ## GUI 15ad80b2abb18ac2521398c4dad9b8bfea2e6fc535cf4ebcc60d99b8042d4fb2 monero-gui-install-win-x64-v0.17.1.3.exe 3bed02f9db5b7b2fe4115a636fecf0c6ec9079dd4e9284c8ce2c67d4996e2a4a monero-gui-linux-x64-v0.17.1.3.tar.bz2 23405534c7973a8d6908b76121b81894dc853039c942d7527d254dfde0bd2e8f monero-gui-mac-x64-v0.17.1.3.dmg 0a49ccccb561445f3d7ec0087ddc83a8b76f424fb7d5e0d725222f3639375ec4 monero-gui-win-x64-v0.17.1.3.zip # # # ~binaryFate -----BEGIN PGP SIGNATURE----- iQIzBAEBCAAdFiEEgaxZH+nEtlxYBq/D8K9NRioL35IFAl+oVkkACgkQ8K9NRioL 35Lmpw//Xs09T4917sbnRH/DW/ovpRyjF9dyN1ViuWQW91pJb+E3i9TY+wU3q85k LyTihDB5pV+3nYgKPL9TlLfaytJIQG0vYHykPWHVmYmvoIs9BLarGwaU3bjO0rh9 ST5GDMdvxmQ5Y1LTwVfKkmBJw26DAs0xAvjBX44oRQjjuUdH6JdLPsqa5Kb++NCM b453m5s8bT3Cw6w0eJB1FQEyQ5BoDrwYcFzzsS1ag/C4Ylq0l6CZfEambfOQvdUi 7D5Rywfhiz2t7cfn7LaoXb74KDA/B1bL+R1/KhCuFqxRTOQzq9IxRywh4VptAAMU UR7jFHFijOMoyggIbkD48JmAjlBnqIyQJt4D5gbHe+tSaSoKdgoTGBAmIvaCZIng jfn9pTNzIJbTptsQhhyZqQQIH87D8BctZfX7pREjJmMNGwN2jFxXqUNqYTso20E6 YLtC1mkZBBZ294xHqT1mQpfznc6uVJhhoJpta0eKxkr1ahrGvWBDGZeVhLswnBcq 9dafAkR14rdK1naiCsygb6hMvBqBohVu/bWuhycJcv6XRvlP7UHkR6R8+s6U4Tk2 zaJERQF+cHQpEak5aEJIvDlb/mxteGyvPkPyL7UmADEQh3C4nREwkDSdnitYnF+e HxJZkshoC98+YCkWUP4+JYOOT158jKao3u0laEOxVGOrPz1Nc64= =Ys4h -----END PGP SIGNATURE-----
Note that you should be able to utilize the automatic updater in the GUI that was recently added. A pop-up will appear shortly with the new binary. In case you want to update manually, you ought to perform the following steps:
Extract the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux) you just downloaded) to a new directory / folder of your liking.
Open monero-wallet-gui. It should automatically load your "old" wallet.
If, for some reason, the GUI doesn't automatically load your old wallet, you can open it as follows:  On the second page of the wizard (first page is language selection) choose Open a wallet from file  Now select your initial / original wallet. Note that, by default, the wallet files are located in Documents\Monero\ (Windows), Users//Monero/ (Mac OS X), or home//Monero/ (Linux). Lastly, note that a blockchain resync is not needed, i.e., it will simply pick up where it left off.
You ought to perform the following steps:
Download the new binaries (the .zip file (Windows) or the tar.bz2 file (Mac OS X and Linux)) from the official website, the direct download links in this thread, or Github.
Extract the new binaries to a new directory of your liking.
Copy over the wallet files from the old directory (i.e. the v0.15.x.x, v0.16.x.x, or v0.17.x.x directory).
Start monerod and monero-wallet-cli (in case you have to use your wallet).
Note that a blockchain resync is not needed. Thus, if you open monerod-v0.17.1.3, it will simply pick up where it left off.
In the wizard, you can either select Simple mode or Simple mode (bootstrap) to utilize this functionality. Note that the GUI developers / contributors recommend to use Simple mode (bootstrap) as this mode will eventually use your own (local) node, thereby contributing to the strength and decentralization of the network. Lastly, if you manually want to set a remote node, you ought to use Advanced mode. A guide can be found here: https://www.getmonero.org/resources/user-guides/remote_node_gui.html
Why is it such an abysmal pain to use libraries in C++ compared to pretty much anything else?
I recently realized something that's been annoying me for so long
Type npm install 'library' in a shell on your project's directory.
How to add a library in C#:
Type dotnet add package 'library' in a shell on your project's directory.
How to add a library in Go:
Type go get 'library_link' in a shell.
How to add a library in Rust (And this is so "C++ is compiled" isn't an excuse):
Lookup the last version of the library.
Type 'library' = 'library_version' on your project file.
Restart your editor so the language server can get the symbols from the new library.
If you install cargo-edit you can alternatively just:
Type cargo add 'library' in a shell on your project's directory. cargo-edit will do everything for you.
How to add a library in C++:
Prepare two folders for header include files, and library binaries.
Append flags to your compiler to recognize them accordingly.
Investigate which way the library works, praying the documentation of that is actually good. ### If the library is header-only:
Add the header's required to your include path.
You should probably moduralize the code or spend 30 minutes setting up precompiled headers to avoid adding a lot to your compile times.
And also lower your warning level, because even if you put #pragmas around the headers editors probably wont recognize them. ### Else, if the library distributes its binaries:
Download the .lib or .a files from the last release and put them in your library folder.
Tell the compiler to link your libraries.
Put the downloaded header files in your include folder.
If the library needs a .dll, download it and paste it in the folder of your compiled executable. Distribute it with your shipped application.
If you want to keep your application as a single executable, or distribute less dependencies, or have no need for an installer, all perfectly valid reasons, library owners usually have a static version.
If they don't have a static version, spend an afternoon fighting the linker figuring out how to build the library yourself.
If you want the library to link against the static runtime, the step above is required as well.
Make sure to select the correct runtime library, or face really weird linker errors. ### If the library doesn't distribute its binaries:
Clone the repository of the library and figure out how to build it yourself. There's usually a tutorial so it's not that complicated.
Make sure to select the correct runtime library, or face really weird linker errors.
Do this for every platform you want to distribute in. ### If the library uses CMake ᵒʰ ᵍᵒᵈ ʷʰʸ:
You can choose two options: #### Use CMake too
Abandon your project's build system and spend days learning an entirely new language that everyone complains about
Probably suffer from a loss in build time #### Generate files for your compiler
Install CMake GUI
Learn how to use it and configure what you desire.
Alternatively, learn yet another command line tool, or a tiny bit of CMake syntax to change what you want.
Generate the files according to your platform and IDE.
Build the library with a bloated IDE, or alternatively research how to build it with the much less known and documented command line tools.
Make sure to select the correct runtime library, or face really weird linker errors. ### If you run into linker errors when running your program (and you will):
If it's an unresolved external symbol, most likely your library needs another dependency linked. Lookup the function's name, what library it belongs to, and link against that too.
If the unresolved function belongs to the standard library, you messed up. Compile the library again with the runtime library your compiler wants.
If it's something else, google the error code and spend 30 minutes staring at StackOverflow. # Just... why? Am I missing something? Am I stupid and doing everything wrong? I really hope that's the case so I can get back to programming instead of fighting the linker. Every single time I see I need a library I'm like "Oh fuck..." to the point sometimes I just don't bother and decide to write things myself. Sorry about the rant. I'm kinda tired. Do you all have any similar experiences with this? Any tips to ease on the pain a bit? Thank you.
My brother and I just released alpha of our open source declarative programming language (implemented in Haskell!) for writing modern web apps (i.e. React/Node/Prisma) with no boilerplate. We are still learning Haskell and would love to get your feedback / advice!
Web page: https://wasp-lang.dev Docs: https://wasp-lang.dev/docs Github repo: https://github.com/wasp-lang/wasp We have been playing with Haskell for years now, but always on the side, and this is the first bigger project we are doing in Haskell (we thought Haskell would be a good fit for compiler), so we encountered interesting challenges and we are learning a lot as we are solving them. We are mostly sticking to “Boring Haskell”, due to us still learning some of the more complex concepts, but also in order to enable less experienced Haskellers to potentially contribute to the codebase. Some of the interesting Haskell-related challenges we encountered so far:
Building distributable binaries for OSX/Linux/Win. After a lot of research (haskell helped a lot here) we set up CI to build dynamic binaries for all 3 OSes. With stack, this was all actually pretty easy. One interesting problem was https://github.com/commercialhaskell/stack/issues/848 -> no way to provide portable binary with a path to data_dir. Next step will be to build static libraries. We plan to write a blog post about our experiences soon, we will put it in haskell when it is done!
We are dealing with file paths a lot, and at some point it became hard to figure out which path is relative, absolute, file, dir … -> introducing https://hackage.haskell.org/package/path helped us a lot with this. We actually ended up building our own solution on top of `path` that moves even more information into types, we plan to publish it as a package soon (although it might be slightly niche regarding use cases).
Testing IO code, specifically mocking while testing it. I believe we identified the most common solution(s), and we used it on some parts of the IO code, but we still feel it is pretty hard to do. Probably we need to get more experience with the needed mechanisms.
Record labels/fields not scoped by record. This is well known pain, but it took us some time to research all the options and figure out the best practices. At the end we settled for prefixing labels with _ and separating a record into its own module if there are naming conflicts with other records that would cause names to be overly long / complicated. This works fine so far, and while we are looking at Lens, we haven’t started using them yet.
Running multiple external processes at the same time and streaming their output was interesting and fun, we learned about and used the `async` package (very easy to use!) and used `Data.Conduit.Process` for running a single process while streaming its stdout and stderr.
Some bigger Haskell-related things on our roadmap:
Right now the language syntax is pretty ad-hoc, and we would like to formalize language more at some point, which means probably switching from parsec to Happy. Or, at least replacing parsec with megaparsec.
Implementing proper error reporting in the generator phase of the compiler. Right now we are using `error` which is very crude, we plan to instead introduce a monad transformer stack with ExceptT in it, so we can handle errors, maybe even do some recovery and similar.
Building static binaries (or at least packaging dynamic binaries with the libraries they need to make them effectively more static -> OSX).
Figuring out a better way to work with templates. Right now we are using `mustache` package, but our surface between Haskell and templates is pretty loose type-wise, creating space for runtime errors. Plan is to either define data types that precisely describe each template, or (would be better) to find another mechanism for templates that is somehow better integrated with Haskell. We are looking at the `heterocephalus` package as a possible solution.
We are looking for alpha testers, contributors, feedback, so let us know if you would like to participate!
There seems to be a trend towards adding some sort of gradual typing support to existing dynamically-typed scripting languages (e.g. TypeScript, Hack, Sorbet for Ruby, mypy for Python 3, etc.). I'm wondering if there are any scripting languages that are designed with static typing first (plus type-inference) but allow for some dynamic features like macros? If not, is this even a good idea? The static type system ideally would be something similar to Swift or Kotlin's, with Optional types instead of Null and tagged unions instead of C-style enums. An escape-hatch for untyped code like TypeScript's Any would be useful for polymorphic functions and metaprogramming. An ML type system is probably too complex for an interactive scripting language but I think ML-style pattern matching would be awesome to have in such a language. I also think that value semantics and immutability should be the default, like Clojure. Mutability should be opt-in and enforced by the type system (kind of like ref in OCaml). This would help eliminate a whole class of mutability-related bugs in concurrent and parallel programs. A scripting language in 2020 should have great concurrency and thread-safe parallelism support. Since the trend seems to be towards distributed computing, scripts should be easy to deploy to the cloud (preferably as a statically-linked binary). While Swift and Kotlin are great languages, they don't seem to be designed with interactivity and immutability in mind (Swift seems to be a bit better based on my limited research). They have REPLs, but Swift compile times seem to be a bit too long last time I checked and it feels more like a systems language to me. Languages like Clojure and Common Lisp were designed to be interactive and feel much more like scripting languages suitable for exploratory programming. The only problem with Clojure is that it's too dynamic (Typed Clojure might help but I haven't looked into it much) and the Lisp syntax, while not much of a problem for me personally, prevents it from ever becoming a mainstream language. The language I'm looking for ideally would have a Python or Ruby-like syntax and a good REPL with support for hot code reloading. Runtime performance isn't a huge issue for me but ideally the language is faster than Python. Static typing should help a lot with this. My personal issues with existing languages: - Clojure: (mentioned above) - Common Lisp/Python/Ruby/Julia/Raku (Perl6): mutability is the default - Erlang/Elixir: super dynamic (not sure how well Dialyzer works in practice) - Nim: mutability is the default, systems language - (Am I missing anything?) Would such a language, if it doesn't exist already, be a good idea in practice? I think the combination of a good static type system with support for dynamic features when needed could make for a really interesting language. I'm open to suggestions.
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